Cards
Units skinned over the engine's mechanics. Tier ≈ era (1 ancient → 4 modern).
SettlerT0
Builds and gathers — the backbone of the realm.
MilitiaT1
Townsfolk handed spears. Cheap and expendable.
InfantryT1
The line that holds the field.
Counter
PikemenT1
Brace against the charge; the ruin of heavy units.
Counter
CavalryT2
Speed to flank, break and pursue.
Flanking
ArtilleryT2
Saturation fire on everything around the impact.
SappersT2
Bring the walls down.
Counter
Anti-AirT3
Eyes and guns turned to the sky.
Counter
TanksT3
Iron that rolls over the line.
FightersT3
Command of the skies.
SubmarineT3
Unseen beneath the waves.
Recon DroneT4
Sees what the enemy tries to hide.
MissileT4
One flight, one target, no return.
One-Use
Nuclear WarheadT4
The age that could end all ages.
One-Use