Structures

Read straight from the engine. Every card costs 3 gold at the Command; placing it from your hand afterwards is free — what limits you there is population and space. What matters per building: HP, the population cap it adds, and which units it trains.

StructureHPPopTrainsActive effect
Air Base 12 FightersRecon Drone Adds 1 Fighters to your hand every 2 turns, free+1 attack to your units within 2 tile(s)
Armor Factory 15 TanksCavalry Adds 1 Cavalry to your hand every turn, free+1 attack to your units within 1 tile(s)
Artillery Battery 14 Artillery Adds 1 Artillery to your hand every 3 turns, free+2 attack to your units within 1 tile(s)
Barracks 12 InfantryPikemenAnti-Air Adds 1 Infantry to your hand every turn, free+1 attack to your units within 1 tile(s)
Chemical Lab 9 −2 missil_quimicomissil_bio
Naval Port 12 Submarine Adds 1 Submarine to your hand every 3 turns, free
Nuclear Silo 8 Nuclear Warhead On destruction, deals 5 damage to enemies within 1 tile(s)
Recruitment Center 12 −2 Settler
Tunnel Network 8 Sappers Adds 1 Sappers to your hand every 2 turns, free
Community Center 12 +12
HQ 30 +12 Adds 1 Settler to your hand every turn, free
House 8 +6
Air Command 12 −2 Spawns 1 f35_adir on the board every 4 turns (max 1 alive at once)
Anti-Air Tower 10 Automatically attacks Air within range 3 for 4 damage
Anti-Missile System 10 Automatically attacks Projectile within range 6 for 3 damage, max 2/turn
Bunker 18 +2 defense to your units within 1 tile(s)Enemy units attacking from an adjacent tile deal 1 less damage
Defense Cannon 12 Automatically attacks Ground/Armored/Naval within range 2 for 5 damage+2 attack to your units within 1 tile(s)
Drone Swarm 10 −2 Spawns 1 drone_kamikaze on the board every 2 turns (max 4 alive at once)
Grad Battery 12 −2 Spawns 1 foguete_grad on the board every 3 turns (max 2 alive at once)
Mass Factory 14 −2 Spawns 1 Militia on the board every 2 turns (max 4 alive at once)
Merkava Complex 14 −2 Spawns 1 merkava on the board every 4 turns (max 1 alive at once)
Minefield 6 Deals 4 damage to Ground/Armored/Underground that step adjacent — destroyed after one use
Missile Center 10 Can fire a missile — 15 damage at range 8 (+3 vs Structures). Free to fire in Battlegrounds.
Steel Wall 28 Blocks movement for Ground/Armored enemy units within 1 tile(s)
Wall 20

25 structures — read straight from the game engine; updates with each release. "Pop" is population granted (+) or occupied (−); population caps at 5 in a Battlegrounds match.