Structures
Read straight from the engine. Every card costs 3 gold at the Command; placing it from your hand afterwards is free — what limits you there is population and space. What matters per building: HP, the population cap it adds, and which units it trains.
| Structure | HP | Pop | Trains | Active effect |
|---|---|---|---|---|
| Air Base | 12 | — | FightersRecon Drone | Adds 1 Fighters to your hand every 2 turns, free+1 attack to your units within 2 tile(s) |
| Armor Factory | 15 | — | TanksCavalry | Adds 1 Cavalry to your hand every turn, free+1 attack to your units within 1 tile(s) |
| Artillery Battery | 14 | — | Artillery | Adds 1 Artillery to your hand every 3 turns, free+2 attack to your units within 1 tile(s) |
| Barracks | 12 | — | InfantryPikemenAnti-Air | Adds 1 Infantry to your hand every turn, free+1 attack to your units within 1 tile(s) |
| Chemical Lab | 9 | −2 | missil_quimicomissil_bio | — |
| Naval Port | 12 | — | Submarine | Adds 1 Submarine to your hand every 3 turns, free |
| Nuclear Silo | 8 | — | Nuclear Warhead | On destruction, deals 5 damage to enemies within 1 tile(s) |
| Recruitment Center | 12 | −2 | Settler | — |
| Tunnel Network | 8 | — | Sappers | Adds 1 Sappers to your hand every 2 turns, free |
| Community Center | 12 | +12 | — | — |
| HQ | 30 | +12 | — | Adds 1 Settler to your hand every turn, free |
| House | 8 | +6 | — | — |
| Air Command | 12 | −2 | — | Spawns 1 f35_adir on the board every 4 turns (max 1 alive at once) |
| Anti-Air Tower | 10 | — | — | Automatically attacks Air within range 3 for 4 damage |
| Anti-Missile System | 10 | — | — | Automatically attacks Projectile within range 6 for 3 damage, max 2/turn |
| Bunker | 18 | — | — | +2 defense to your units within 1 tile(s)Enemy units attacking from an adjacent tile deal 1 less damage |
| Defense Cannon | 12 | — | — | Automatically attacks Ground/Armored/Naval within range 2 for 5 damage+2 attack to your units within 1 tile(s) |
| Drone Swarm | 10 | −2 | — | Spawns 1 drone_kamikaze on the board every 2 turns (max 4 alive at once) |
| Grad Battery | 12 | −2 | — | Spawns 1 foguete_grad on the board every 3 turns (max 2 alive at once) |
| Mass Factory | 14 | −2 | — | Spawns 1 Militia on the board every 2 turns (max 4 alive at once) |
| Merkava Complex | 14 | −2 | — | Spawns 1 merkava on the board every 4 turns (max 1 alive at once) |
| Minefield | 6 | — | — | Deals 4 damage to Ground/Armored/Underground that step adjacent — destroyed after one use |
| Missile Center | 10 | — | — | Can fire a missile — 15 damage at range 8 (+3 vs Structures). Free to fire in Battlegrounds. |
| Steel Wall | 28 | — | — | Blocks movement for Ground/Armored enemy units within 1 tile(s) |
| Wall | 20 | — | — | — |
25 structures — read straight from the game engine; updates with each release. "Pop" is population granted (+) or occupied (−); population caps at 5 in a Battlegrounds match.